The VIVEPORT console has been updated with all the relevant changes required to support the initial phase of launch for these features. The process is overall like submitting a VIVE build except there is now an Oculus option on the “opt-in’s” page. You’ll be able to use the “beta build” feature to test your integrations and verify your build correctly launches. As we approach full release, the Viveport PC client will be updated with the necessary consumer facing UI updates.
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